Star Citizen

Alpha 3.2

Today, we release our quarterly update to the Star Citizen Alpha Persistent universe, Alpha 3.2. In the new patch, Star Citizen players can use the Prospector ship’s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game’s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players can purchase at in-game kiosks with their hard earned in-game currency.

On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.

Star Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include:

  • One new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies
  • Six updated “Legacy” armor suits created by various in-game entities that hearken back to years gone by
  • Kiosk systems – enabling players to purchase numerous in-game items using in-game currency, from remote locations across the Universe
  • In addition to the new flyable ships added in 3.2, the MISC Prospector has now been added as a permanent addition to the pledge store
  • And more!

And of course, you can read the comprehensive Alpha 3.2 Patch Notes here.

Alpha 3.2

Today, we release our quarterly update to the Star Citizen Alpha Persistent universe, Alpha 3.2. In the new patch, Star Citizen players can use the Prospector ship’s mining arm to gather and sell resources harvested from the three moons, adding new gameplay and a huge resource to the game’s burgeoning economy. This economy comes into play in an entirely new way: 3.2 dramatically expands the number of items players can purchase at in-game kiosks with their hard earned in-game currency.

On the technical side, Alpha 3.2 dramatically improves upon the grouping system, delivering on the Star Citizen community’s most requested feature stemming from a vote in March of 2018. This new feature enables up to fifty players to travel the universe together as they enjoy the game’s more than thirty varying, procedurally-generated, mission types. NPC ship AI has also been improved with new behaviors that give in-game enemies a lot more teeth.

Star Citizen Alpha 3.2 also adds several new flyable ships and playable weapons and armor, adding to its impressive stable of more than 60 ships and 300 in-game weapons, armor and character items. New playable items include:

  • One new ship weapon and three new personal weapons for players to unleash mayhem upon their enemies
  • Six updated “Legacy” armor suits created by various in-game entities that hearken back to years gone by
  • Kiosk systems – enabling players to purchase numerous in-game items using in-game currency, from remote locations across the Universe
  • In addition to the new flyable ships added in 3.2, the MISC Prospector has now been added as a permanent addition to the pledge store
  • And more!

And of course, you can read the comprehensive Alpha 3.2 Patch Notes here.

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